I'm too cool to use "punk" as an ajective. I hate that term, but I loved this game.
And, well, this game is CRT-punk.
It's thick with 1980's tech atmosphere: CRT monitors on all interfaces, 30x16 chunky fonts, C1541 drive noises, modem handshakes, clattery mechanical IBM-PS2 keyboards. If you know you very know, it's like in my DNA or something. And my account here is older than most people on Steam. Enough said about that, now get off my lawn.
Now, this is a game built for VR first and foremost (so if you have one I bet it's a real treat) but is perfectly playable with mouse/keyboard. However, the devs have so dedicated themselves to the VR interface, so completely given themselves over to their CRT paradigm, that the menus are clumsy to use with keyboard/mouse. You might view that as a negative, but cripes, maaaaan (or womaaaaan, or other noun as appropriate) I grew up with interfaces worse than this. I wrote code with EDLIN, for crying out loud! It's a small price to pay and it's way better than stuff I've actually used.
Get around the intentionally clunky interface, what you have is a game that's mostly about exploration. Explore a desolate alien solar system, fly around in an easy-to-fly space ship, discover and explore desolate shipwrecks.
There's very little combat in the game, though there are bits (and these can be set to easy), these all involve shooting little four-legged rock monsters the size of a large crab. Two "combat puzzles" that based around evasion.
Success in the game is really based around your willingness to explore. Tech upgrades require occasionally going back to wrecks, Metroid-style, being able to progress a little further than before. You learn bits and pieces as you go, unravelling a story. There's a concrete reason for all of this.
This game shines best in atmosphere. Your dude's in a spacesuit, moves with heavy cluds. All the gadgetry (and the wrecks are science ships) make period-familiar noises constantly. Adventuring in hard vacuum mutes things in a way that feels real, I suppose. I've never been in hard vacuum in a space suit so I don't know for sure, but it "felt" right.
The goal is to work out why these ships are wrecked. And, from time to time, you can find ways to get in touch (albeit quite indirectly) with ship crews.
Most importantly, this game wears a "no AI" badge. It's a deeply, properly human experience. There's not a lot of difficult gaming challenge, but sometimes there doesn't need to be when there's a story to drive the events.
I've got something like 15 hours in the game, but in truth I unintentionally let it sit idle for some hours. It'll take ten-ish hours to get through if you're patient and methodical.
I quite liked this thing. It's an unabashed thumbs up. Just note if you do play it, you've got to scootch over to a half-visible secondary menu to the right to rebind keys, and it's WASD (or arrow keys) + enter to get there.